Sols Files
Transform your server's medical roleplay. Give doctors real tools — not just text menus.
SOL-Medical is a premium injury scanning system that opens a fully interactive medical tablet UI when an EMS player inspects a patient. Every wound is tracked, visualized on a detailed skeleton, and color-coded by severity — all in real time.
No guessing. No generic menus. Just realistic, immersive medical roleplay.
Over 20 individually-mapped body parts light up on the skeleton the moment a player takes damage — including neck, spine, shoulders, elbows, hands, knees, calves, and feet.
| Color | Severity | Example | | ----------- | -------- | ------------------------- | | 🟡 Yellow | Minor | Punch, blunt hit | | 🟠 Orange | Moderate | Fall damage, joint injury | | 🔴 Red | Critical | Gunshot wound | | 🔴 Dark Red | Severe | Explosion, fire burns |
Each injury displays the type, condition, and recommended treatment — pressure bandage, splint, medkit, immediate evacuation, and more.
BPM updates dynamically based on the patient's health. Spikes under critical condition. Flatlines on death.
Styled as a real medical device — front camera, speaker grille, bottom gesture bar. Feels like the doctor is holding an actual tablet.
Automatically detects whether your server runs QBCore or ESX and adapts accordingly. No setup required.
Full support for qb-target and ox_target, restricted to ambulance/medic jobs configured in config.lua.
| Requirement | Details | | ------------------------ | ---------------------------------- | | Framework | QBCore or ESX | | Target | qb-target or ox_target | | Progressbar (optional) | ESX only — timer fallback included |
Made with ❤️ by SOL
Transform your server's medical roleplay. Give doctors real tools — not just text menus.
SOL-Medical is a premium injury scanning system that opens a fully interactive medical tablet UI when an EMS player inspects a patient. Every wound is tracked, visualized on a detailed skeleton, and color-coded by severity — all in real time.
No guessing. No generic menus. Just realistic, immersive medical roleplay.
Over 20 individually-mapped body parts light up on the skeleton the moment a player takes damage — including neck, spine, shoulders, elbows, hands, knees, calves, and feet.
| Color | Severity | Example | | ----------- | -------- | ------------------------- | | 🟡 Yellow | Minor | Punch, blunt hit | | 🟠 Orange | Moderate | Fall damage, joint injury | | 🔴 Red | Critical | Gunshot wound | | 🔴 Dark Red | Severe | Explosion, fire burns |
Each injury displays the type, condition, and recommended treatment — pressure bandage, splint, medkit, immediate evacuation, and more.
BPM updates dynamically based on the patient's health. Spikes under critical condition. Flatlines on death.
Styled as a real medical device — front camera, speaker grille, bottom gesture bar. Feels like the doctor is holding an actual tablet.
Automatically detects whether your server runs QBCore or ESX and adapts accordingly. No setup required.
Full support for qb-target and ox_target, restricted to ambulance/medic jobs configured in config.lua.
| Requirement | Details | | ------------------------ | ---------------------------------- | | Framework | QBCore or ESX | | Target | qb-target or ox_target | | Progressbar (optional) | ESX only — timer fallback included |
Made with ❤️ by SOL
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